What changed in Core Keeper 1.2.1.0?
Version 1.2.1.0 is a minor update from May 2026. The main changes:
- A new Casual character type that keeps its inventory after death, gets hungry more slowly, has larger parry windows and shorter healing and mana potion cooldowns.
- Chest labels, so you can name your storage.
- A Potion Pouch and Critter Pouch for dedicated storage.
- Meadow Milk can now be cooked, and more decorations can be painted.
This page covers version 1.2.1.0 only, so later updates may have changed some of these features. Jump to the full patch notes.

Patch 1.2.1.0 notes
Minor update, released 6 May 2026. Notes from the official developer update:
Gameplay
- Added the ability to label chests.
- Introduced a new Casual character type that keeps inventory after death, has a reduced hunger drain, has larger parry windows and has shorter healing and mana potion cooldowns.
- Added the Potion Pouch and Critter Pouch to provide dedicated storage for potions and critters.
- Meadow Milk can now be cooked.
- The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier.
- Biome-specific terrariums and aquariums are now paintable.
- Planter Boxes and Decorative Pots are now paintable.
- Crafting tooltips now show the total number of materials available in nearby chests, combined with what is in the player’s inventory.
Graphics
- Updated the icon shown when chest and sign label visibility is toggled off.
- Updated the loot sprites for the boss scanners.
Modding
- QuantumConsole is now accessible to mod developers. Switch it on by setting MenuManager.enableConsole to true, then open it in-game with Ctrl + X.
- All graphical prefabs with a component that inherits from IPoolable are now pooled automatically. To adjust or disable pooling, create a PooledModGraphicalObjectBank ScriptableObject from the Create menu.
- The mouse cursor now uses a SpriteAsset, which can be modded via the ScriptableData Editor Window.
- CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, converted to an ObjectID at runtime. Modders can use this to add modded items to workbenches and similar items.
Video details
- Game: Core Keeper
- Format: YouTube Short
- Length: 27 sec
- Published on YouTube: 6 May 2026



