CORE KEEPER

Here are the latest patchnotes for Core Keeper survival craft pixel game on steam.

date : 06.05.2026

1.2.1.0 – Minor Update @Dev Updates

Gameplay

  • Added the ability to label chests.
  • Introduced a new Casual character type that:
    • Keeps inventory after death;
    • Has a reduced hunger drain;
    • Has larger parry windows;
    • Has shorter healing and mana potion cooldowns.
  • Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions.
  • Meadow Milk can now be cooked.
  • The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier.
  • Biome-specific terrariums and aquariums are now paintable.
  • Planter Boxes and Decorative Pots are now paintable.
  • Crafting tooltips now display the total number of materials available in nearby chests, combined with what is in the player’s inventory.

Graphics

  • Updated the icon shown when chest and sign label visibility is toggled off.
  • Updated the loot sprites for the boss scanners.

Modding

  • QuantumConsole is now accessible to mod developers and can be switched on by setting MenuManager.enableConsole to true. It can then be opened in-game via CTRL + X.
  • All Graphical Prefabs which have a component that inherits from IPoolable will now automatically be pooled. In order to adjust the size of pooling or to disable it, modders may create a PooledModGraphicalObjectBank ScriptableObject via the Create menu.
  • The mouse cursor has been upgraded to use a SpriteAsset, which can now be modded via ScriptableData Editor Window.
  • CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, which will be converted to an ObjectID during runtime. Modders may use this change to add modded items to workbenches and similar items.

Original Core Keeper update infographic by PixelPalm.Zone

#corekeeper #pixelart #pixelgames #pixelgame #pixel



Join the Club

Stay updated & win game retail keys by joining our newsletter.